This is an old page, and hasn’t been updated in over a year. It does not reflect the current state of the game and should be updated as soon as possible.
The page will be updated by the mapping work group soon (tm). Until then, consult other mappers, people with the “Head Mapper” role, and the #cartography discord channel as for what content should be present in your map. This should not be your sole source of information.
Mapping sins
=======
Don’t do any of these. They make for bad looking/feeling maps.
Ultra-wide hallways
So the thing about hallways is that they’re empty.
This looks and feels bad to play in, with a very large amount of blank space visually.
Ways to fix
Convert to a parkway
Filling the visual emptiness with plantlife or other decoratives helps significantly. This shouldn’t be overdone, though, and it’s preferrable to simply use smaller hallways.
Abdundance of silver/gold tiles
To put it simply they look terrible, especially combined with decals, and should be used only in extremely specific situations.
Ways to fix
Just change the theme
If you’re using them to line a “rich feeling” room, say, the HoP’s office, opt for instead focusing on a home-y feeling, with woods/etc. Most of the station simply does not have this feel and it’ll make them seem exceptional.
Mapping Checklist
===========
This checklist is a general guide on what items are required for typical SS14 station maps. Small maps and non-standard maps may not be able to fit all the content specified, so use this as general guidelines only.
When necessary, the entity ID will be in brackets if it differs greatly from the name of the item. In most cases, you can just search the name. Names with suffixes such as [filled] indicate a variant of an entity.
Blacklist
The items in the following list should not be placed on maps under any circumstances. Unless you are 100% certain that the item is necessary for your map, do not place it, even if it’s in a “hidden” location.
If you do choose to add one of these items, seek permission from a maintainer or the head mapper and specifically mention it in your PR.
Nuclear Authentication Disk
Nuclear Authentication Codes
Items with the [DEBUG] suffix
Items with the [ADMIN] suffix
DAW (Digital Audio Workstation)
Supersynth
Dual Port Vents (at your own risk, colouring is a pain and they might not work)
Traitor uplink items
Tier 2 and Tier 3 research unlocks
Romerol, in any form
Item Checklist
Broken down by department and then by individual area, this contains what items should be mapped and what items can optionally be added. Like the rest of this checklist, this is merely guidelines, not written and stone, and does not apply to non-standard maps.
Command
Bridge
Required
Communications Console
ID Card Computer
Station Records Computer
Optional
Fireaxe
Recharger
Power Monitoring Computer
Crew Monitor
First Aid Kits + Fire & Emergency Locker
Filing Cabinets / Drawers
Camera [command]
Camera Monitor
Vault
Required
Nuke
Gold Bars (a single stack)
Optional
Credits (Not excessive, 10k maybe, cargo will want to steal this)
Camera Router [command] (if no tcoms room)
Premium Cigars
Captain’s Quarters
Required
Captain’s Locker [filled]
Captain’s Spare ID
Renault Spawner (and dog bed)
Optional
ID Card Computer
Communications Console (spare)
Extra drip / Captains Items / Oxygen Tank for hardsuit.
Bed + Captains Bedsheet
A bathroom / shower room (with duck and soap)
Fireplace / TV
Head of Personnel’s Office
Required
ID Card Computer
Head of Personnel locker [filled]
Uniform Printer (place durathread and cloth too)
Ian Spawner (and dog bed)
PTech Vending Machine
Optional
Bed + HoP bedshet#et
Hand Labeller
Crew Monitor
Personnel Crate
Filing Cabinet / Drawers
Fireplace / TV
Security
Brig (Main Area)
Required
Use Airlock [Brig, Locked] doors to separate the lobby from the general secure area. Lawyers and HoP have access to these doors.
Jail Cells (feel free to use Security access secure windoors here so Lawyer can’t free people). Use Prisoner Wardrobe [filled].
Security Officer Lockers [filled]
SecTech Vending Machine
Handcuff Boxes / Ziptie Boxes
Brig Timers
Optional
Interrogation Room
Evidence Room (with evidence lockers / closets, body bags and boxes)
Break Room (microwave, donk pocket spawner, sink, table, vendors etc)
Security Drobe
Extra disablers & Stun Batons
Wall Chargers and Rechargers
Flashes (portable and entity)
Security Barriers
Water Cooler
Secway Spawner + Keys
Wardens Office
Required
Warden’s Locker [filled]
Criminal Records Computer
Station Records Computer
Optional
Extra Charger and Batons
Filing Cabinets / Drawers
A button for securing any blast doors
First Aid Kit
Camera Monitor / Telescreen
McGriff Spawner
Head of Security’s Room
Required
Head of Security Locker [filled]
Optional
Bed + HoS Bedsheets
Shiva Spawner
Telescreen / Camera Monitor
Button for security lethal armory
WT550
Armory
Required
Guns (lethal and non lethal, see above) Use NT Lore friendly weapons, nothing crazy.
Security TechFab
Security Hardsuits
Optional
EOD Suit Closet [filled]
Bulletproof Vests / Armor
Flashbang box
Ammo boxes lethal and non lethal
Tech Fab Materials
Extra Security Barriers
Extra Handcuffs
Another SecTech Vending Machine
Perma Brig
Required
sustainable food system (hydro trays, fruit seeds, seed extractor, mini hoe , water source, buckets or cups)
Sustenance Vendor
Beds
Optional
arcade machines/instruments for boredom
Emergency or Prisoner EVA suits locked up
Hide a tool in a plant pot or toilet.
Detective’s Room
Required
Detective’s Cabinet
Station records computer
Optional
DetDrobe
Detective Items like cigarettes, lighters, hats, folders etc
Filing Cabinets / Drawers
Water Cooler
Courtroom
Required
Defence and Prosecution Tables
Judges seat & table
Witness Stand
Accused Stand
Optional
Audience Seats
Jury Stand
court settlement vault
Plants, Water cooler, Decoration
Law Office
Optional
lawdrobe
papers and folders
other roleplay friendly items
Desks with seating for lawyer and client
Medical
Medbay
Required
See Individual Rooms
Medical Techfab
Patient seating/bedding
Medkits
Nanomed Machine
Medidrobe
Reception Area with Seating
medical supplies locker
Optional
Rollerbeds
Paramedic Job and Locker
crew monitor
Medical Records Console
Medical lockers
Medical doctor lockers
Chemistry
Required
chem dispenser and chem master
chem vend
grinder
chemical locker
hotplate
Optional
extra beaker boxes
hand labeller
plasma
syringe boxes
pill boxes
Drain
Virology
Required
disease diagnoser delta extreme machine
vaccinator machine
mouth swab box
sterile mask box
latex gloves box
Optional
nitrile gloves (these are better than latex, use sparingly)
level 3 biohazard closet
isolated ward
virodrobe
Chief Medical Officer’s Room
Required
Optional
bed/cmo bedsheet
crew monitor console
medical records console
extra rollerbeds
extra medkits
cat spawner
Morgue
Required
Optional
Crematorium (Preferably put this in the chapel back room)
Body bag boxes
Morty
Health Analyzer
Surgery Tools
Science
Research and Development
Required
R&D computer
Protolathe
Circuit Imprinter
Isolated testing chamber (for xeno archeology)
Artifact Analyzer and Analysis Console (linked)
Artifact Spawner
Limited starting materials (Steel, Glass, Plastic only)
Scientist Locker
Autolathe
Anomaly Generator
2-3 Anomaly Vessels
2-3 APES
Optional
Grinder
Smile Spawner
Beaker boxes
Syringe boxes
Fire Safety Closets
Cell Chargers
Empty Gas Canisters
Signs for specific areas
Filing Cabinets
Scidrobe
Vendomat
Server Room
Required
Research Director’s Room
Required
RD locker [filled]
R&D Computer
Optional
bed/RD bedsheet
Bandito Spawner
Power Drill
Spare Eva Suit
RD’s potted plant
Lamarr poster
Robotics
Required:
Exosuit Fabricator
Cyborg Recharging Stations
Operating Table & Body Scanner Computer
Morgue
Robotech Deluxe
Supply
Cargo Reception
Required
Cargo Request Computer (either public or behind a counter)
Counter for orders and or conveyor with flaps
Cargo Bounty Computer
Optional
Waiting area for placing orders
Cargodrobe
Autolathe
Cargo Bay
Required
Space for crates to sit for import / export
Cargo Shuttle Console
Cargo Shuttle Computer
Optional
Starting materials (Glass, Steel, Plastic only, 1 stack max)
First Aid Kit / Oxy Deprevation Kit
Toolbox
Filing Cabinet
Material Reclaimer
Filled Crate Spawner [Low Value]
Empty Crate Spawner
Quartermaster’s Room
Required
Quartermaster’s Locker [filled]
Optional
bed/qm bedsheet
Decoration
Morticia Spawner
Salvage
Required
Salvage Specialist’s Locker
Salvage Magnet
Airlock to space
Salvage Vending Machine
Ore Processor
Salvage Expeditions Computer
Salvage Shuttle Console
Optional
Tank Dispenser [EVA]
Extra Tools (shovels/pickaxes)
Fire Extinguishers
First Aid Kit
Engineering
Main Engineering
Required
Engineer Lockers
Youtool
Engivend
Protolathe
Autolathe
Steel, Plasteel, Glass, Metal rods (limited)
Pacman and Super Pacman
Plasma Gas Tank Dispenser
Optional
Bulk Cable Crate
Handheld Radios
Flashlights
Fuel Tanks
Solar Control Computer
Power Monitoring Computer (HV cable under it)
Tool Boxes
Cell Rechargers
Engidrobe
Welding Supplies Locker
Electrical Supplies Locker
Chief Engineer’s Room
Required
Chief Engineer’s Locker [filled]
RCD
Optional
bed/ce bedsheet
RCD Ammo
Cell Rechargers
AME
Required
Room to build the ame (5x5 minumum)
Antimatter Control Unit
Packaged Antimatter Reactor Parts
Antimatter Containment Jars (1-2)
HV cable under control unit
HV to SMES cable terminal input
Solars
Required
Solar Panels
HV cable (can be pre installed but recommended to only partially install so engineers have something to do)
HV to SMES cable terminal input
Solar Tracker
Singularity Engine
Required
4 containment field generators
1 gravitational singularity generator
4-8 radiation collectors in line of sight of singularity (depends on stations power needs)
enough emitters for each containment field generator
particle accelerator (preferably partially or completely unassembled)
HV to SMES cable terminal input
SMES power banks
Required
Power gen going into SMES cable terminals as input
Outgoing power to station from under SMES to station substations
Telecomms
Required
Telecommunications Servers
Atmospherics
Required
Atmospheric Technician’s Locker [filled]
Working waste loop
Working distro loop
Working n2/o2/recycling
Optional
filter traps for various gasses
mixer/combustion tank
various gas canisters
freezers/coolers availble for heating/cooling pipenets as needed
atmos drobe
atmos plaque
atmosia declaration of independence
fire safety closets
fireaxe cabinet
TEG Setup (look at other maps for examples)
Service
Kitchen
Required
Microwave(s)
Grinder
Meatspike
Sinks
Chef’s closet
Dinnerware machine
Freezers
Drain
Freezer Atmos Markers
Tiny fans under doors
Optional
Extra microwaves and grinders for multiple chefs
Chefdrobe
Spare universal enzymes
Cow crate/monkey cubes
Cold/Hot food carts
Botany
Required
Megaseed Servitor
Seed Extractor
Hydroponics Tray
Botanist’s Locker [filled]
High Capacity Water Tank
Buckets
Optional
Hydrobe
Nutrimax Machine
Grinder
Extra Botany Tools
Windows to kitchen or chem or both
Bar
Required
Booze Dispenser
Soda Dispenser
Booze-o-mat
Booze Storage
Sink
Social area for crew
Optional
Bardrobe
Pun Spawners
Extra Shakers
Box of Beanbag shells
Monkey Painting
Janitor’s Closet
Required
Janitorial Supplies Crate
Soap
Box of Trashbags
Space Cleaner Bottle
Mop & Bucket
Drain
Janidrobe
Janitor Trolley
Janicart spawner + keys
Optional
Janitor biohazard closet
Restock Box Spawner
Janitorial Trash Cart
Extra light boxes and light replacers
Custodial closets
Wet floor signs
Misc
EVA Storage
Required
Optional
Tank Dispenser [EVA]
Mag Boots
Arrivals
Required
A safe area for late spawns
3xternal airlocks to space (complete with locked docking airlocks)
Optional
Non functional docked arrivals shuttle
Vending Machines / Arcade Machines
Emergency closets
Emergency toolboxes/crowbars
Chapel
Required
Roleplay friendly area for chaplain
Pietyvend
Altar Spawner
Optional
Chaplain’s wardrobe
bed/cult bedsheet
Crematorium
Church Organ
Confession Booth
Library
Required
Roleplay friendly area for librarian
Fun & Games Machines
Books Bag
Optional
Lots of bookcases
Fax Machine
Paperwork Spawner
Figuring Spawner
Games table
Board games
Fun toy spawns or instrument spawns
Paper for librarian to write books
Lantern
Maints
Required
Emergency and Fire Closets near doors
Water and Fuel Tanks spread out
Hidey Holes
Maintenance Closet [filled]
Optional
Decorations
Fun hidden stuff
Maint loot spawners
Crate Spawners (random and empty)
Mouse spawners (one or two timed)
Hidden areas
Cosmetic loot
Tools
Garbage and Trash Spawners
Disposals
Required
A working disposals system (conveyors and toggled blast doors or recycler)
Recycler
Airlock to eject trash to space or disposals into space
Material Reclaimer
Theater Room
Required
Spawns for clown, mime, and musician
Autodrobe
Optional
A stage for them to act on
Bananas and pies for clown, crayons for mime, instruments for musician etc
Mime & Clown bedsheets
Required
Optional
Extra tools & tool boxes
Pair of budget insulated gloves
Vending machines
Halls
Optional
Disposals machines spread out in convenient locations
Vending machines, table & chairs and plants to fill up long stretches of hall
Use indents, curves and bends as well as features in the center of corridors to break them up
Use directional signs to departments at intersections or heavy foot traffic areas
Break up halls with glass airlocks and plenty of fire locks
You can also use common rooms and parks to break a hallway